How to implement fast and cost-effective backend for a multiplayer game using Scala, Akka and GraalVM
Actor systems are perfect match for multiplayer game backends - Akka actors translate very well into in-game entities, and AWS Lambda is a convenient way to deploy them without much of DevOps hassle. In this talk I will present how to implement fast and cost-effective backend for a multiplayer game using Scala, Akka and GraalVM.
A short case study of a real production issue that was debugged, minimized, and fixed using property-based testing.
How Libretto, a Scala DSL for concurrent programming, can be used for writing custom stream operators
As WebAssembly matures and gets more and more traction from the community, you might wonder can Scala join that trend?